Ender's Game (Gavin Hood, 2013)
Posted: Tue Mar 25, 2014 3:07 pm
Spoilers:
I'll be interested to see how it fares on repeated viewings but for now I was extremely pleasantly surprised by Ender's Game, being unfamiliar with the Orson Scott Card novel (if nothing else, this has gotten me interested in reading more of his work). This is also a perfect film to segue from the War films list into a potential Sci-fi list with, given that it includes all of the shared archetypal elements of loyalty to your squad, training sequences, a focus on the trials of leadership and literally dehumanised enemies.
The whole story of alien invasion and children being rather brutally put through boot camp to fight back and save the Earth plays for the majority of the film as a non-satirical, extremely straight faced, teen oriented Starship Troopers (to such an extent that at the 3/4 mark I was on the edge of my seat about whether I would end up loving or hating the film, and excited that even at such a late stage that everything was still in the lap of the film to either succeed or fail to live up to my expectations!) but eventually becomes just as devastating, if not more so, in its implications. It is fascinating to me that it has only taken Hollywood sixteen or so years to finally come up with something to rival Starship Troopers!
I particularly liked that the main preoccupations of the film are on the growth into leadership by standing up to bullies, thinking and planning for yourself even against orders and being able to plan on the fly. Yet the film also creates a fascinating contradiction of seemingly only being able to be an effective leader when you are single minded in your goals, able to sacrifice others (including yourself) to achieve your victory. Is it actually a requirement to have people (superiors, colleagues, squad mates, the entire military system itself) surrounding you who can help to hinder you from seeing anything that might distract you functioning in your laser-focused, single-minded goal?
It also provides an extremely effective moral lesson of the dangers of failing to be able to distinguish between war games (or video games) and reality - not entirely dangers on a 'loss of individual morality' level (the games actually seem to heighten engagement for our teen characters), but on the ways that an aptitude for game systems can be exploited and treated like a transferable skill for any interchangable conflict.
I especially liked that violent war games are fully legitimised in this society, but it is the more mental, problem solving ones that could potentially cause the most damage to a warrior's well being, because it makes you think differently about a problem, not just about the most effective way to deal with a wave of enemies! (I especially like the way that the problem gets solved by the crudest of means! As well as this 'mind game' seeming to be the filmmaker's nod to the current trend of Harry Potter, Jack The Giant Killer-style fantasy trends with all of their terrible CG characters!)
I also liked the 'empathy for the enemy' theme as well, which ties in beautifully with the fear of/abandonment to latent violence that our hero feels seething within himself, and sees expressed by other family members and on a more abstracted, intellectualised (at least seemingly so) wider level by his society he is growing up in. Bizarrely for a teen oriented blockbuster sci-fi film, this theme most reminded me of the very similar character conflicts in Only God Forgives!
In terms of technique on show, I particularly wanted to point up the beautifully done hypersleep sequence of intercutting between the slow push in on Ender asleep in his tube (with its numbers flashing past on it) and the sped up interstellar travel to the alien planet. This is not so much an entirely new technique (seemingly all sci-fi films have hypersleep tubes and Doctor Who-style stargate sequences), but I loved the sense of propulsion into the final act of the film that this sequence provided, as well as the 'fast motion-slow push in' intercutting creating a sense of events moving quickly against a darker sense of apprehensive foreboding. As well of Ender operating at a different kind of mental speed to everyone and everything else.
The film beautifully plays on Harrison Ford's gruff father figure persona. I think this might have been the best thing that he has been in since K19: The Widowmaker. I can even somewhat overlook Ben Kinglsey playing a half-Maori character! (!?!?!?!?....!?!?...!?!?) since, well, you know, it is the future and anything is possible, I guess!
(Incidentally I love that the regularly repeated, turned into propaganda video footage of Kinglsey's character repelling the alien invasion decades previously, turning him into Earth's greatest war hero, plays almost exactly like Randy Quaid's victorious and heroic pilot moment in Independence Day! I wonder if that was meant to be an intentional nod to the earlier film, or whether flying a plane into the exhaust of an alien mothership is just one of those things that looks similar however you try to film it? Either way, I found that highly amusing!)
Also, in this post-Twilight, post-Hunger Games, post-Harry Potter world of teen dramas taking place in genre films, I particularly liked that this film throws in all of the elements but carefully avoids the temptation of a love story (or God forbid, a love triangle! :-& ). There is a moment very near to the end of the film that is almost tailor made for a grand first-last kiss goodbye, but the relationship stays on a more professional level, and in some ways ends up being all the more powerful for it.
I'll be interested to see how it fares on repeated viewings but for now I was extremely pleasantly surprised by Ender's Game, being unfamiliar with the Orson Scott Card novel (if nothing else, this has gotten me interested in reading more of his work). This is also a perfect film to segue from the War films list into a potential Sci-fi list with, given that it includes all of the shared archetypal elements of loyalty to your squad, training sequences, a focus on the trials of leadership and literally dehumanised enemies.
The whole story of alien invasion and children being rather brutally put through boot camp to fight back and save the Earth plays for the majority of the film as a non-satirical, extremely straight faced, teen oriented Starship Troopers (to such an extent that at the 3/4 mark I was on the edge of my seat about whether I would end up loving or hating the film, and excited that even at such a late stage that everything was still in the lap of the film to either succeed or fail to live up to my expectations!) but eventually becomes just as devastating, if not more so, in its implications. It is fascinating to me that it has only taken Hollywood sixteen or so years to finally come up with something to rival Starship Troopers!
I particularly liked that the main preoccupations of the film are on the growth into leadership by standing up to bullies, thinking and planning for yourself even against orders and being able to plan on the fly. Yet the film also creates a fascinating contradiction of seemingly only being able to be an effective leader when you are single minded in your goals, able to sacrifice others (including yourself) to achieve your victory. Is it actually a requirement to have people (superiors, colleagues, squad mates, the entire military system itself) surrounding you who can help to hinder you from seeing anything that might distract you functioning in your laser-focused, single-minded goal?
It also provides an extremely effective moral lesson of the dangers of failing to be able to distinguish between war games (or video games) and reality - not entirely dangers on a 'loss of individual morality' level (the games actually seem to heighten engagement for our teen characters), but on the ways that an aptitude for game systems can be exploited and treated like a transferable skill for any interchangable conflict.
I especially liked that violent war games are fully legitimised in this society, but it is the more mental, problem solving ones that could potentially cause the most damage to a warrior's well being, because it makes you think differently about a problem, not just about the most effective way to deal with a wave of enemies! (I especially like the way that the problem gets solved by the crudest of means! As well as this 'mind game' seeming to be the filmmaker's nod to the current trend of Harry Potter, Jack The Giant Killer-style fantasy trends with all of their terrible CG characters!)
I also liked the 'empathy for the enemy' theme as well, which ties in beautifully with the fear of/abandonment to latent violence that our hero feels seething within himself, and sees expressed by other family members and on a more abstracted, intellectualised (at least seemingly so) wider level by his society he is growing up in. Bizarrely for a teen oriented blockbuster sci-fi film, this theme most reminded me of the very similar character conflicts in Only God Forgives!
In terms of technique on show, I particularly wanted to point up the beautifully done hypersleep sequence of intercutting between the slow push in on Ender asleep in his tube (with its numbers flashing past on it) and the sped up interstellar travel to the alien planet. This is not so much an entirely new technique (seemingly all sci-fi films have hypersleep tubes and Doctor Who-style stargate sequences), but I loved the sense of propulsion into the final act of the film that this sequence provided, as well as the 'fast motion-slow push in' intercutting creating a sense of events moving quickly against a darker sense of apprehensive foreboding. As well of Ender operating at a different kind of mental speed to everyone and everything else.
The film beautifully plays on Harrison Ford's gruff father figure persona. I think this might have been the best thing that he has been in since K19: The Widowmaker. I can even somewhat overlook Ben Kinglsey playing a half-Maori character! (!?!?!?!?....!?!?...!?!?) since, well, you know, it is the future and anything is possible, I guess!
(Incidentally I love that the regularly repeated, turned into propaganda video footage of Kinglsey's character repelling the alien invasion decades previously, turning him into Earth's greatest war hero, plays almost exactly like Randy Quaid's victorious and heroic pilot moment in Independence Day! I wonder if that was meant to be an intentional nod to the earlier film, or whether flying a plane into the exhaust of an alien mothership is just one of those things that looks similar however you try to film it? Either way, I found that highly amusing!)
Also, in this post-Twilight, post-Hunger Games, post-Harry Potter world of teen dramas taking place in genre films, I particularly liked that this film throws in all of the elements but carefully avoids the temptation of a love story (or God forbid, a love triangle! :-& ). There is a moment very near to the end of the film that is almost tailor made for a grand first-last kiss goodbye, but the relationship stays on a more professional level, and in some ways ends up being all the more powerful for it.