Strangely I finally got around to this a couple of weeks ago myself. I thought it was very interesting but like you I haven't played the video game so I'm not sure how fans would react. Although this is neatly explained later on, it was a little strange to see sequences build to the appearance of the monsters and then seem to peter out - I get the impression that would be similar to the point at which you would have to battle the creatures in the game itself so I don't know how gamers would react to the monsters being used mostly just for their grotesque, creepy or imposing appearances (apart from the one gore scene at the church and the nurses). And perhaps it was better that there was less emphasis on battling the monsters and more on the story itself for the film version. (The build up, the images and the journey through them being the point rather than the end reached itself also reminded me a little of the best sequence in
The Cell,
(2))
However, this also felt like one of the few game adaptations that tried to capture the feeling of playing the game. The characters moving to the next environment that they have been guided towards, the sense that there is nothing else outside of the environment except what was essential for the story, meeting increasingly malevolent creatures, having to complete certain tasks or negotiate obstacles with the right manouevres.
For example, the scene where the main character has to jump from beam to beam in the shattered hidden room of the hotel which doesn't really have a narrative function but feels like the kind of obstacle placed by a game designer to give the character/game player a test before they get the reward of a bit more plot. Or the scene of having to duck and dodge the nurses at the exact moment to avoid their blades - if these sequences were in a game I'm sure they would be the parts where the character I was in control of would die a number of times and I would have to reload and try again and again before I finally managed to get past them!)
I imagine these scenes were trying to capture the feel of playing the game in a more interesting way than I've seen in other game to film adaptations which often just seem to take the characters and put them in a classical filmic setting and structure, which often ends up disappointing the gamers who don't recognise the tone or style of the game in the formulaic film created just to show off the characters (For example the Tomb Raider films - Angelina Jolie was absolutely perfect for the character but was completely let down by the poorly plotted films that surrounded her, or rather was let down by a focus on the convoluted (and ultimately just pretexts for the action in the games) plotting while ignoring the things that made the game a success that could be translated well to film - the first film had a few moments, such as the opening or the gun fight in Croft Manor, but the second fell completely flat - I could have been watching sequences from any action film).
Michael wrote:I was absolutely delighted to see Alice Krige who I loved in Ghost Story 25 years ago and Jodelle Ferland (of the knock-out masterpiece Tideland) needs to steal Dakota Fanning's agent.
Another coincidence that occured for me was that over the last couple of weeks the BBC has been re-running the Stephen King adaptation of The Kingdom. Not as good as the Lars Von Trier series (no Udo Kier for one thing! But also the same events from the five episodes of the original series were stretched over thirteen shows, with additions that didn't particularly add much. And heavy handed special effects and moral lessons that make the original seem the epitome of subtle story telling! As well as the embarassing replaying of Stephen King's accident in the first episode that he had already dealt with much more successfully in his On Writing book), but it did feature Jodelle Ferland as the ghost of the little girl which perhaps made her an ideal choice for Silent Hill - she already had experience with getting to grips with concepts such as playing two characters and of two worlds existing in the same space as well as of dealing with disturbing material! Perhaps Sarah Polley shouldn't have worried too much about the girl being unable to cope with what Terry Gilliam was going to expose her to?(!)
Alice Krige is great in the film - she seems to have cornered the market in playing dark, abusive roles in fantasy films! She had a great part in Stephen King's Sleepwalkers as the cat-vampire-woman urging her son to murder in a funny and tragic oedipal relationship! She plays the early scenes as a pushy mother wanting her child to grow up and make his first kill while the son is more conflicted - it is played almost like a mother pushing her child to his first day of school because she knows it is a necessary thing for him to do, that goes well with the other theme of an animal teaching its young to hunt for its food! The scene where she is looking afer her dying son after he screws up his mission spectacularly is surprisingly powerful, so much so it feels a bit out of place from the rest of the film, which is more in-jokey and cartoonish.
Also she had an eye-opening S&M-tinged scene as the Borg Queen torturing Data in Star Trek: First Contact by giving the robot skin and nerves so he can feel pain.
It was great to see Radha Mitchell in a horror film again, she was excellent in Pitch Black as well. That reminds me, I keep meaning to see The Chronicles of Riddick to see how the story was continued (and also to see Judi Dench in a sci-fi movie!)
And Sean Bean
finally got to play a good, if ineffectual, character in a Hollywood film!