Pacing and Duration

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repeat
Joined: Wed Jun 24, 2009 8:04 am
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Re: Pacing and Duration

#26 Post by repeat »

warren oates wrote:It's worth noting that Tarkovsky intented at least part of the effect of some of his longer bits of sustained duration like the Solaris car ride or the trolly car scene in Stalker to be endurance tests for weeding out unserious audience members.
Also, Fred Kelemen said in Sight & Sound that in contrast to Tarkovsky's "metaphysical" time (whatever he means by that), time in Tarr is "existential" and "has to be endured". I don't know, I've not had the experience of a Tarr film really trying my patience (yet to see Turin Horse though, hehe) - the closest thing I can think of to a real endurance test in terms of duration might be the 155 minutes of relentless insanity of Kira Muratova's Asthenic Syndrome, one of the rare examples of a relatively long duration combined with an excess of material (and a very successful one).
colinr0380 wrote:What do the forum members think of Lisandro Alonso's Liverpool?
As I remember it didn't feel long/slow at all - much like with the Hou films I've seen and thought "what, is it over already?" - and had that exact same feeling of almost "too short" about those scenes on the tanker at least. BTW another filmmaker who gets this sense of "real time" exactly right for me is Nicolás Pereda, whose Greatest Hits I have probably totally unrealistic expectations for; fans of Liverpool should definitely check out his stuff (unavailable on DVD but easily - and legally - available on the internet).

(edit: Maybe it should be noted that Liverpool is, at 82 minutes, a rather short film, so no wonder it didn't feel long - whereas the HHH films I referred to were almost 2 hours each)
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warren oates
Joined: Fri Mar 02, 2012 4:16 pm

Re: Pacing and Duration

#27 Post by warren oates »

repeat wrote:
warren oates wrote:It's worth noting that Tarkovsky intented at least part of the effect of some of his longer bits of sustained duration like the Solaris car ride or the trolly car scene in Stalker to be endurance tests for weeding out unserious audience members.
Also, Fred Kelemen said in Sight & Sound that in contrast to Tarkovsky's "metaphysical" time (whatever he means by that), time in Tarr is "existential" and "has to be endured".
I can definitely grok this distinction. Like matrix says so nicely above, Tarkovsky often uses longer takes and slower sequences to dilate the viewer's attention. So the time for him is more internal. Whereas Tarr's use of time vis-a-vis the viewer is primarily about the visceral experience of living through it with his characters.

This makes me think of how perfectly appropriate Gus Van Sant's use of Tarr's approach is in a film like Gerry, where, through the pacing of the whole and the duration of individual shots, the audience gets to feel as lost and exhausted as the two protagonists. Would that Danny Boyle had consider any of this before his wrong-headed stuck-in-one-place edit-a-thon 127 Hours.
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Dragoon En Regalia
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Re: 'Rediculous' Customer & Critic Reviews

#28 Post by Dragoon En Regalia »

Roger Ryan wrote:On the other end would be the controversial "car ride" scene in Tarkovsky's SOLARIS. Regardless of how Tarkovsky wished to sculpt this particular real time experience, it effectively stops the film. Is it the fact that a Western and/or modern audience is too familiar with Tokyo for it to appear as alien as Soviet audiences might have found it in 1971? Did Tarkovsky feel obligated to extend the sequence to justify his trip to Japan? This can't just be pinned on Tarkovsky's very deliberate style; with every viewing, the pacing of SOLARIS seems quicker than I remembered it being...with the exception of that one scene that significantly overstays its welcome.
I tend to think that, alongside its weeding-out effects on certain viewers, this scene works if you interpret it in a particular way. Burton makes his exit from the film through that scene; the way that he slowly blends into a then-modern landscape, accompanied by the child Burton brought along and by the disturbing sounds around him, is an interesting way to dissolve a character into the background of the story. It's definitely a sequence I've come to appreciate after my second run-through of the film. And though I'll probably skip it on later runs of Solaris, I don't feel like it adversely affected the pacing of the film. Solaris is a film designed to make the most of a bad situation. Since it's been observed that Tarkovsky planned to shoot a similar sequence at an earlier time in Japan, this highway sequence may haver been all he was able to procure.

Still the weakest part of Solaris, alongside that slow zoom into Kelvin's outer ear and the inconsistent tinting, lol.

Pacing, to me, is the hardest element of film-making to tackle confidently. To pace a film efficiently is to understand the visual style, directorial quirks, and overall scenario of a film—not including individual scenes and editing styles. Solaris enveloped me in its real-time atmosphere like no other film I've ever seen, mainly through noticeably-long tracking shots and precise match cuts. In addition to the cinematography, though, Tarkovsky's film used alien sound design and contrasts between (character) perspectives to develop the story through new means. The film worked because of a variety of storytelling devices being used to unfold each layer of Kelvin's past, present, and future. As a psychological film using a science-fiction background, too, Tarkovsky contrasted ideas of humanity with alien ideas, the future city being one of those alienating, inhuman institutions in the film.

Another film that's considered "slow and difficult" is Rossellini's Cartesius. For many of the same reasons as listed above, though, I was immersed in the film to the point that it felt correctly paced—told in a way I could comprehend, in a way through which Rossellini communicated his thoughts to me. Medium-range opening shots, followed by intense zooming and occasional panning. On top of all this is the concept of a "moving painting", a concept of how the film should feel that. And when I first thought of Cartesius as a moving painting, wherein constant zooming and alteration of spatial relationships communicates subtle changes in the story, the film just came to life and never felt off-step. It was only towards the end that the film's length crept up on me, that this film was ending soon, that it was running out of interesting developments. Rossellini had, by the time in the story that Descartes was going to publish his thoughts, run out of interesting ways to develop Descartes as a character, and the ending was preceded by some less remarkable scenes overall. But the movie turned a cerebral individual into an emotional recluse, and the pacing felt right for the most part.

A film that feels together, in every way possible, is good enough for me, and is well paced.. Though I don't know if that definition is specific enough for the term "pacing", it's the best I can come up with. My problem with defining it, right now, is that I simply haven't seen that many movies yet. That activity's going to take a while.
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